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My Favorite Quotes
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 John Carmack - “I'd rather have a search engine or a compiler on a deserted island than a game.”
 John Carmack - “Low-level programming is good for the programmer's soul.”
 John Carmack - “Focus is a matter of deciding what things you're not going to do.”
 John Carmack - “Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.”
 John Carmack - “The speed of light sucks.”
 John Carmack - “It's nice to have a game that sells a million copies.”
 John Carmack - “Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.”
 John Carmack - “I recognize that I possess a very special intellect, but at the same time, I recognize that I'm lacking in a lot of areas. But being well-rounded is greatly overrated.”
 John Carmack - “We are working internally on a completely new project, but we haven't made any firm plans yet for the future of the Wolf, Doom and Quake franchises. I would enjoy doing a DS or PSP game, but at this point I can't imagine having the time to be seriously involved in it.”
 John Carmack - “I'm usually so focused on the here and now and the soon to be that thinking about what I've done in the past just doesn't occupy much time. But when I do look back over everything, I am quietly proud of all that I've been able to accomplish and all the enjoyment I've been able to let people have with the games that we've created.”
 John Carmack - “The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don't fight each other.”
 John Carmack - “The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. ... The trick is to pick the features that don't fight each other.”
 Terry Carmack - “He helps prioritize funding requests from the University of Louisville. Otherwise, we would end up having every (university) department trying to end-run the process in an attempt to gain funding, even if it was not a top priority for the university overall.”
 John Carmack - “Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.”
 John Carmack - “Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better.”
 John Carmack - “We really, really want to get it done in the next two years,”
 Jessie Carmack - “This is what we've dreamed of since elementary school. A lot of us have played together since the third grade, and all these years we've wanted to get here.”
 John Carmack - “It wasn't too many years ago when we were lucky to have three triangles for a nose on our characters. Now we've got pores and moles.”
 John Carmack - “Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.”
 Jessie Carmack - “Our biggest motivation right now is to win a league championship.”
 John Carmack - “Hardware wise, there's a lot of marketing hype about the consoles. A lot of it really needs to be taken with grains of salt about exactly how powerful it is, ... The Xbox 360 has an architecture where you essentially have got three processors and they're all running the same memory pool and they're all synchronized, and cache coherent, and you can spawn off another thread in your program and make it go do some work. That's kind of the best case and it's still really difficult to turn into faster performance or getting it to get more stuff done in a game title.”
 John Carmack - “Think of what we, and others, are doing as building the largest roller coaster in the world. Rocket science is mythologized out of whack with its difficulty. Nine out of 10 people will fail, but one of us will eventually get through.”
 John Carmack - “Rocket science has been mythologized all out of proportion to its true difficulty.”
 John Carmack - “Rocket science has been mythologized all out of proportion to its true difficulty,”
 John Carmack - “The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.”

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